Stats are six fundamental character statistics that make (or break) a character, comprise of base stats and stats contributed by equipment and skills. Base stats can range between 1 as the base value and 99 as the maximum value. It can be increased by spending stat points which are gained whenever a character base level increase.
Strength STR
- Every point increases weight limit by 30.
- Every point increases Melee Status ATK by 1.
- Every 5 points increases Range Status ATK by 1.
Agility AGI
- Every point increases Flee by 1.
- Every point contributed to increase in attack speed ASPD.
- Every 5 points increase Soft Defense by 1.
Vitality VIT
- Every point increases Max HP by 1%.
- Every point increases HP healing effectiveness by 2%. (consumable)
- Every point increases resistance to various status effects.
- Every 2 points increase Soft Defense by 1.
- Every 5 points increase Soft Magic Defense by 1.
- Every 5 points increase HP recovery rate by 1.
Intelligence INT
- Every point increases Status Magic Attack by 1.5
- Every point increases Max SP by 1%.
- Every point increases SP healing effectiveness by 1%. (consumable)
- Every point contributed to decrease in spell-casting time.
- Every 2 points increase Soft Magic Defense by 1.
- Every 6 points increase SP Recovery Rate by 1.
Dexterity DEX
- Every point increases Hit by 1.
- Every point contributed to decrease in spell-casting time.
- Every point contributed to increase in attack speed ASPD.
- Every point increases Range Status ATK by 1.
- Every 5 points increase Melee Status ATK by 1.
- Every 5 points increase Status Magic Attack by 1.
- Every 5 points increase Soft Magic Defense by 1.
Luck LUK
- Every point increases Critical Hit Rate by 0.3%.
- Every point increases resistance to various status effects.
- Every 3 points increase both Melee and Range Status ATK by 1.
- Every 3 points increase Status Magic Attack by 1.
- Every 3 points increase Hit by 1.
- Every 5 points increase Flee by 1.
- Every 5 points increase Anti-Critical Rate by 1%.
- Every 10 points increase Perfect Dodge by 1.
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